Games I have developed at school together with various groups.
Spite: Blood Sun
Roguelike Diablo-clone made in Saudroppe, the first 3D game engine made by the programmers at The Game Assembly.
For this project I designed, sculpted, modelled and textured the Rib Leech enemy, the platform for the player characters Bloodletting ability, designed and prototyped the magic bridge, as well as environment assets.
Hilda
Hilda is an isometric top-down adventure game inspired by A Link to The Past. It was made in TGA2D, a proprietary game engine made by programming students at The Game Assembly.
For this project I did concept art, designed and modelled the enemies, the pickups, designed the UI and hand wrote all the menu text.
Solace
Solace is a side scrolling platformer made in TGA2D, a proprietary engine made by programming students at TGA.
I modelled and textured the main characters, designed the game logo, environment assets and background art.
Swarmed
Side scrolling shoot-em-up developed in Diablo2D, a proprietary engine made by programming students. I was in charge of the mockup, several background paintings, modeling of the popcorn enemy, the UI, and particle concepts and implementation.
Gravity.
Mobile game, made in Unity. For this project I did concept art, texturing, and modeling of interactive gameplay assets and the player character.
Roadkill Express
Obstacle game, made in Unity. I was in charge of environment assets such as tiling cliffs, rocks, as well as the UI, skybox, intro and outro graphics, as well as concept art.